Instructional Resources

What are Learning Objects?

What are learning objects?

This resource explains what learning objects are and how they may be used in a learning event. It also explains the purpose of the learning design.

A learning object (LO) is a digital, open educational resource that is created to assist in a learning event. Learning and reusability reside at its core. Each learning object will have a learning design.

Why Use Learning Objects

LOs are often used in teaching of troublesome concepts or to illustrate content and engage learners. Educators use learning objects for a variety of reasons. Learning objects can:

  1. help address a learning objective.
  2. assist learners to solve problems or explore subject areas in different ways. This allows learners with different learning styles to explore different paths to a solution, enhancing the learning experience for all.
  3. allow educators to give learners access to materials they may otherwise not physically be able to access.
  4. make a lesson more engaging and interesting.

Using learning objects, and sharing with others, give educators and developers an opportunity to collaborate and engage in a community of practice to enhance learning environments and the craft of teaching.

Use In Learning

There are some arguments that learning objects lack substance, because to enable it to be reusable the context in which it was originally used needs to be minimal. This paradox refers to an object’s granularity. The more granular a learning object is, the more reusable it is in other contexts. The more integrated a learning object is, the less reusable it is in other contexts.

A learning object without its educative context is meaningless. Whereas a learning object that has a clear and detailed learning design will counter this challenge. The metadata connected to an object that can help provide the context of a learning object.

Learning Design

The learning design is the description of the educational context (where and how) in which the object is used. It may take the form of an learning objective. A learning object may have more than one learning design.

Examples


References

  • DELT. (2006). Learning Object Repository Report: Draft (April, 2006). Distance Education and Learning Technologies. St. John’s: DELT.
  • Friesen, N. (2009). Open Source Resources in Education: Opportunities and Challenges. Retrieved from https://timreview.ca/article/271
  • Littlejohn, A. & Buckingham Shum, S. (2003). (Eds.) Reusing Online Resources. (Special Issue) Journal of Interactive Media in Education, 2003 (1). Retrieved from https://jime.open.ac.uk/articles/10.5334/2003-1-reuse-01
  • McGreal, R. (2008). A Typology of Learning Object Repositories. In Handbook of Information Technologies for Education and Training 2nd Edition. Adelsberger, Pawlowski and Sampson (editors) Springer: Berlin Heidelberg.
  • Wiley, D. A. (2002). Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxonomy. In D. Wiley (Ed.), The instructional use of learning objects. Bloomington, ID: Agency for Instructional Technology and Association for Communications & Technology. Retrieved from https://members.aect.org/publications/InstructionalUseofLearningObjects.pdf

Resource created by: Vanessa M. & Jane C.

Originally Published: April 18, 2016

Last Updated: July 16, 2024